Map Conflict Finder
Drop your resources or [maps] folder. In seconds you see every streamed file that exists in more than one resource — and whether the copies are identical or really different. Two different files with the same name means only one of them loads in game. Nothing is uploaded.
Identical copies are harmless but waste memory and download size — keep one, delete the rest.
Real conflicts are two different files with the same name: the game streams only one — across resources, normally the one
from the resource started later in your ensure order — so part of a map, its collisions or its textures silently disappear.
Rename one of them (and its references) or remove the resource you do not need. COPY PATH copies the folder path:
press Win+E, click the address bar, paste.
Streaming audit — what costs your players FPS
Conflicts break maps; oversized assets eat FPS. Pick the same folder and every .ytd .yft .ydr .ydd .ybn .ymap .ytyp
is checked against FiveM’s limits: GPU memory per file (16 MB is the “oversized asset” limit), every texture’s size, format and mipmaps,
and how much you save at recommended sizes. Works in Chrome and Edge. Nothing is uploaded.
AUDIT STREAMED ASSETS
Automatic merging of conflicting ymap/ytyp files is planned for the Dispersia desktop app alongside the YTD optimizer — follow #releases to hear when it ships.